Here are a few of the items in my collection. See my website at
http://www.GameRoomRepair.com for details on one of the biggest games
in my collection, the Sega R360 flight simulator. I also repair all types of games and antique devices including clocks,
phonographs, music boxes, Lionel trains, soda and gumball machines. I can give you a quote on anything from a simple
repair to a complete mechanical, electrical and cosmetic restoration. So if you have an item that needs some attention,
please call or E-mail me for a quote.
This is a YouTube video of my gameroom. I restored every game shown in this video. Some were in better shape than others.
Some were total basket cases that needed a complete cabinet rebuild along with mechanical and electrical restoration.
This is roughly one half of my collection. The other half is at my other home.
This collection has been in the making for the last 30 years.
Sega After Burner Deluxe from 1987. The cabinet has two axis of movement. The whole cockpit tips back and forth (pitch) and
the seat moves from side to side (roll). This machine is limited to about a 20º axis of rotation for pitch and roll,
unlike the Sega R360 (seen at the bottom of this page) that spins completely upside down, and all around...
Daniel Keinert with our 1946 Wurlitzer model 1015 jukebox. I restored this in 1986 with 340 hours of labor.
The entire machine was disassembled and rebuilt. I took many pictures of the restoration that I would be happy
to share with anyone interested. Other jukes in my collection include Wurlitzer models 312 and 1100, Packard Manhattan,
AMI Continental 2 Stereo Round, Seeburg M100C, an M146 (Trashcan) and an SS160 stereo.
This is a YouTube video of a 1973 Sega Moto Champ that I restored in 2008. The four opponent's motorcycles
are held, by magnets, to an elaborate motion sequencing mechanism (shown in this picture) located under the roadway. This video does show the mechanism that moves the
bikes while the race is underway. The player's motocycle is attached to a rod, which leads back to a motor, that your handle bars control.
The object of the game is to maneuver your bike in-between the random motion of the other bikes and finish the race in first place. If you succeed,
you win one free replay. As you twist the throttle handle to accelerate, you pull ahead of the other bikes and the roadway appears to move faster.
This game however, unlike the Kasco Untouchable discussed below, does not use a large moving treadmill for the roadway. The road scene is projected from a rotating
drum and lamp assembly that is mounted in the head board.
This is another YouTube video. Here we have a 1972 Bally Hill Climp game that I restored in 2007.
The player steers a minibike up a steep hill and tries to cover as much ground as possible without popping a wheely. Any wheelies will stop the bike and
cause the player to loose valuable time. An electic motor which is mounted inside the bike actually powers the rear tire to make the bike go. Except the bike
doesn't go anywhere. Instead, the hillside scenery is caused to move beneath the bike by the rotation of the rear tire. I was fortunate enough to get
this game in trade for my labor cost of restoring another Hill Climb. The customer sent me two games. I got to keep one and I restored the other
for his collection.
This is a Sega Rifleman target shooting game, made in 1967 and 1968. You look through the rifle's scope and try to hit targets that are behind a pair of swinging saloon doors. This game dispenses tickets that contain the targets you shot at. Your shots must be well timed because the saloon doors are constantly swinging open and closed. If the doors are closed, you waste a shot and don't hit the target.
The shots are simulated bullet holes that are actually punched into the ticket. This video shows a complete tear-down and re-assembly of the mechanism along with several problems I came across. I also show a method of aligning the scope sites so you get the most accurate shot possible.
This YouTube video describes my 1960 ACME Rollette payout roulette wheel.
Someone did a custom paint job on this cabinet, most are very plain. Very little is known about these games. Legend has it, that about one hundred games were made. Fifty of them were sent to Las Vegas casinos for testing, but
they did not perform well (didn't earn money fast enough for the casinos),
so the other fifty machines remained in a Chicago warehouse for many years until a collector bought them.
There are probably fewer than fifty of these games in existance today. If you know someone who owns one of these, please contact me!
I would like to compare notes with fellow owners. For example, the top lid on this cabinet is hinged, but it has no lock and no lid support to hold it open
when you raise the lid. Other owners have confirmed that their machines are the same way. There is no evidence that a lid lock was ever installed, so my guess is that
these games were never completed when the test run of games performed poorly during their initial deployment. Also, no one I've talked to has ever seen a schematic for this game. If you have any paperwork at all for this Roulette, PLEASE CONTACT ME !!!
Dad plays "Quick Draw" with a 1958 Bennet gas pump. During restoration, I installed a microswitch in the pump nozzle
and connected a motor to the mechanics inside the pump. When you squeeze the lever on the nozzle handle, the numbers
on the display count up, you hear the bell ding at every gallon and the little "spiral loop" of wire in the "site glass"
spins (the site glass is located towards the top of the pump, just above the main display of gallons pumped and price paid).
Back in "the day" when this pump was operational, gasoline would flow through the site glass and cause the spiral loop device
to spin. This assured the customer that gas was actually flowing through the pump and into their vehicle.
An assortment of various coin-op toys in my collection.
More toys in my former gameroom...
Even "more" toys. The game in the foreground is a Kasco Untouchable (1970's vintage). It has two cars on a treadmill, one is a cop car (that you control)
and the other is the robber's car. The player chases the bad guys and shoots at them with the pistol mounted on the front of the cabinet. Each time you pull the
trigger, a beam of light shoots out of the front of your cop car. If you hit a photo sensor in the robber's car, a bell rings, you score 10 points and one of the
robbers in the car slumps over momentarily (as if hit by your bullet). Game sounds are provided by an 8-track tape that includes machine gun fire, pistol shots,
car engines racing and tires screeching along with the occasional scream from an innocent female by-stander who is caught on the street.
A close up of the cars in the Kasco Untouchable. The side-to-side movement of the robber's car is random as the roadbed underneath (treadmill) moves.
You control the cop car with the steering wheel on the front of the cabinet. There is a gas pedal on the front of the cabinet. Pressing it down causes
the treadmill to speed up and moves the robber's car closer to the car cop (which gives the appearance that you are gaining on them...). Be careful though,
don't steer all the way to the left or right side walls. If you do, the robber's will temporarily "pull away" from you making it harder to hit them when you shoot.
CLICK HERE to visit my "Repair and Restoration Webpage" where you will find additional photos
of this game.
On the right is a Wurlitzer model C orchestrion made around 1914. This one plays a 10 tune roll and has 7 different instruments in it. Loud enough to wake the dead
(and no volume control). It was made to entertain large groups of people in restaurants, night clubs and silent movie houses (in-between movies).
Also shown is a puck bowler or shuffle alley, and a Grand Slam "Pitch-n-Bat" machine.
A rare coin operated perfume dispenser. This is a Bull's Head perfume vendor, made in 1904 by the Continental Novelty Company.
You drop a penny into the bull's head and crank his nickel plated horns. The bull responds by spitting perfume at you.
The intent was to spray your handkerchief, then carry the scent around with you. A real hit with the ladies...
The third picture shows the perfume reservoir and pump system. A unique coin mechanism is soldered on top of the reservoir.
This mechanism uses the penny you deposit as the physical connection between the bull's horns and the perfume pump.
When you crank the bull's horns, the penny pushes on the disk that is mounted on top of the reservoir.
The disk rotates and retracts a piston that is inside the reservoir. As the horns reach the end of their travel,
the spring loaded piston is allowed to quickly snap back and shoot a stream of bullspit from the end of the bull's tongue.
Here is a YouTube video of the perfume vendor in action. I take the insides apart and show you how it works.
On the left, are two games found at a local estate auction. The first is a French "Digger" crane game from the 1930's. The second game is a "Four-Square" English gambling
device called a "Byrans Allwins" (circa 1950's). There is a great website at http://www.melright.com/bryans/
that documents these games. It takes a
large size British Copper Penny. For 1 cent you get to flip a steel ball up and around the loop inside. If you land in a winning hole, you then crank the
handle and get paid off in coins. They are typically found individually (one machine being just the upper half of one side that one person can play).
The unit pictured here is a floor standing cabinet with four Allwins installed, one on each side.
On the right, are a few gum vending machines that I have restored over the years.
Sega Virtua Racing Deluxe from 1992. The cabinet has an air compressor in the rear and seven air bags in the seat. The player "feels" each bump, curve
and crash during the race. Also shown is a Baby PacMan video game. This is a combination video and pinball machine. It's old style PacMan, but with
two exit tunnels at the bottom of the video monitor. If your PacMan goes down a tunnel, the video is suspended and you continue game play on the
miniature pinball playfield. When the ball drains, the action resumes on the video screen. Other items in this picture include the AMI Continental Jukebox,
Nesbitt's soda cooler, a Bally '70s vintage slot machine and a Creature from the Black Lagoon pinball.
And finally, the "Grand Daddy" of all arcade games from the 20th century. The Sega R360 flight simulator.
It takes 220V 3-phase power to run this baby! Two servo controlled axis of movement combine with dual
slip rings to give you a full 360º of rotation in every direction. It gets some people sick just watching it! (It gets me sick when I pay
the electric bill after we have a big party)......
This is a YouTube video of a very special version of the Sega R360. Most R360s play the G-LOC game,
which allows you to fly a fighter jet and shoot down enemy planes. The G-LOC version of R360 is a single player game, it's you against the computer.
The R360 in this video however, is the Wing War version. This machine can be played stand alone, but can also be linked to another R360 so that two
players can battle each other in head-to-head combat. Not many Wing War versions were made. I was lucky enough to find one Wing War R360 machine and
this video shows how I adapted a "sit-down" (non-moving) version of the Wing War cabinet, so that it would communicate with the R360 and allow two
people to dog fight each other.
to visit my "R360 Preservation Project" page, where you will find a plethora of additional photos and information on this game.